/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.instancemanager.FortManager;
import net.sf.l2j.gameserver.model.L2Clan;
import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.entity.Fort;
import net.sf.l2j.gameserver.network.serverpackets.Ride;

/**
 *
 *
 */
public class castle implements IVoicedCommandHandler {
	private static final String[] VOICED_COMMANDS = { "opendoor", "closedoor",
			"ridewyvern" };

	public boolean useVoicedCommand(String command, L2PcInstance activeChar,
			String target) {
		if (command.startsWith("opendoor") && activeChar.getClan() != null) {
			// Can the player opene/close the doors ?
			if ((activeChar.getClanPrivileges() & L2Clan.CP_CS_OPEN_DOOR) != L2Clan.CP_CS_OPEN_DOOR)
				return false;
			// Is a door the target ?
			L2DoorInstance door = (L2DoorInstance) activeChar.getTarget();
			if (door == null)
				return false;
			Castle castle = CastleManager.getInstance().getCastleById(
					activeChar.getClan().getHasCastle());
			if (castle != null)
				if (castle.checkIfInZone(door.getX(), door.getY(), door.getZ())) {
					door.openMe();
					return true;
				}
			Fort fort = FortManager.getInstance().getFortById(
					activeChar.getClan().getHasFort());
			if (fort != null && door.getFort() != null)
				if (fort.getFortId() == door.getFort().getFortId()) {
					door.openMe();
					return true;
				}
			return false;
		} else if (command.startsWith("closedoor")
				&& activeChar.getClan() != null) {
			// Can the player open/close the doors ?
			if ((activeChar.getClanPrivileges() & L2Clan.CP_CS_OPEN_DOOR) != L2Clan.CP_CS_OPEN_DOOR)
				return false;
			L2DoorInstance door = (L2DoorInstance) activeChar.getTarget();
			if (door == null)
				return false;
			Castle castle = CastleManager.getInstance().getCastleById(
					activeChar.getClan().getHasCastle());
			if (castle != null)
				if (castle.checkIfInZone(door.getX(), door.getY(), door.getZ()))
					door.closeMe();
			Fort fort = FortManager.getInstance().getFortById(
					activeChar.getClan().getHasFort());
			if (fort != null && door.getFort() != null)
				if (fort.getFortId() == door.getFort().getFortId()) {
					door.closeMe();
					return true;
				}
			return false;
		} else if (command.startsWith("ridewyvern")
				&& activeChar.getClan() != null) {
			Castle castle = CastleManager.getInstance().getCastleById(
					activeChar.getClan().getHasCastle());
			if (castle != null && activeChar.isClanLeader())
				if (castle.checkIfInZone(activeChar.getX(), activeChar.getY(),
						activeChar.getZ())) {
					if (!activeChar.disarmWeapons())
						return false;
					Ride mount = new Ride(activeChar.getObjectId(),
							Ride.ACTION_MOUNT, 12621);
					activeChar.sendPacket(mount);
					activeChar.broadcastPacket(mount);
					activeChar.setMountType(mount.getMountType());
				}
		}
		return true;
	}

	public String[] getVoicedCommandList() {
		return VOICED_COMMANDS;
	}
}
